Wednesday, November 27, 2019
Tax Increment Financing Contrasting Effects Essays - Urban Planning
Tax Increment Financing: Contrasting Effects suburbanization in america Limmer (1) AHousing is an outward expression of the inner human nature; no society can be understood apart from the residences of its [emailprotected] That is a quote from the suburban historian Kenneth T. Jackson, from his magnificent piece on suburbanization Crabgrass Frontier. Suburbanization has been probably the most significant factor of change in U.S. cities over the last 50 years, and began 150 years ago. It represents Aa reliance upon the private automobile, upward mobility, the separation of the family into nuclear units, the widening division between work and leisure, and a tendency toward racial and economic [emailprotected] Overall it may represent the change in attitude of the American people. Suburbanization has been occurring for the last 150 years in this country and in Europe, although the Europeans haven=t had the change that the United States has witnessed. The causes of change on such a larger scale can be pointed at four aspects of metropolitan areas also pointe d out in Jackson=s work on suburbanization. The first on is that Americans have such low density residential areas, and often their is not a distinction between urban and rural. Our cities were laid out over space, with even New York City and Philadelphia not as densely populated as some cities in Europe. The next distinguishing factor is a want to own a home. At least two-thirds of all Americans own their own home, with rates less than half of that present in cities in Europe. Next, is the average length that American travel to work, also being much higher than in other countries. Finally, the last distinguishing factor is that social status and income correlate with suburbs, the further away from the central business district, the higher the income level. It is believed that the average income in cities goes up 8% every mile away from the CBD, with their being many exceptions. Such an economic shift is identified as being a result of Awhite [emailprotected], where the urban Limmer (2) whites fled to the suburbs after WWII, with the immigrants, blacks, and rural dwellers moving in. The economy switched from an industrial economy to a post-industrial or service economy, with the older factories being replaced by smaller factories (computers, airplanes, appliances), requiring higher skilled workers. In effect these new factories were located outside the city in the suburbs. The central city would be left with nothing, and virtually no opportunities of any magnitude. Detroit is a city that I believe can be identified as the city which went through the greatest amount of change, being heavily relied on one industry. During the first half of the twentieth century, Detroit was probably the most economically booming city in the United States. Since about 1950, Detroit has gone from Aarsenal of [emailprotected], having one of the fastest growing populations and was home to the highest paid working-class workers as well, to losing nearly 1 million people. Many jobs we re also lost with many business leaving the city of today empty and sometimes complete city blocks left completely empty. Detroit has also been home to a host of infrastructure woes, as can be reflected in many other cities in the Industrial Belt of the northeast with decaying roads, sewers, and other physical features. What could cause a city to go from such a center of economic activity to a decayed, depopulated, and unemployed? Where did all of the poor come from? Why has racism played such a powerful role in Detroit the last fifty years? What happened to all of the activity and where did it move to? First, I will discuss the period before the great suburbanization process began, to get an idea of what type of shape the city was in. Then I will discuss how Detroit and it=s central city suffered from the process of suburbanization, movement of center of economic activity into counties to the north like Oakland, Macomb, and Livingston. Suburbanization is a complex process with many components, however I have identified four physical things and one Limmer (3) psychological factor that changed American cities. The wave of technological innovation such as the automobile, changes in government policy which brought about the
Saturday, November 23, 2019
I woke up one day essays
I woke up one day essays When I woke up I had my family next to me. My memories were faded but I started recollecting all that had happened up to the accident. Soon after my gaining consciousness the doctors told me that I had not sustained any major injuries during the accident and that I was very lucky. They also told me that due to a blow to my head some part of my brain had stopped functioning and at the time of the accident there was no medical treatment that could wake me up from my comatose condition. But recently a new treatment was introduced and with my familys approval this treatment was tried on me and it was successful. They told me that the treatment involved using nanotechnology to release nanobots into the brain that repaired damage to my brain at the nanometer level. A nanobot is a nanotechnological robot, that is, a robot whose operating components are molecular and whose size is comparable to biological cells. All of this didnt make any sense to me at that time but after further explanatio n and questioning I found out that Nanotechnology is the creation of functional materials, devices, and systems through control of matter on the nanometer (1 to 100+ nm) length scale and the exploitation of properties and phenomena developed at that scale. A nanometer is one billionth of a meter (10-9 m). This is roughly ten times the size of an individual atom. A cube 2.5 NM on a side would contain about a thousand atoms. I had heard of this technology before I went into comma, and I was very surprised to find out that this technology had grown so fast. I also found out that nanotechnology was being used to cure certain cancers. Nanobots are released into the body that search and destroy cancerous cells and only those cells. A typical blood borne medical nanobot would be around three micrometres in size, because that is the maximum size possible due to capillary passage requirement. Carbon would be the element used to build these nanobots due t...
Thursday, November 21, 2019
1886 Earthquake of Charleston Research Paper Example | Topics and Well Written Essays - 1000 words
1886 Earthquake of Charleston - Research Paper Example Even though the quake lasted less than one minute, its implications on Charleston were significantly damaging to property and life.1 It is estimated that the earthquake resulted in the destruction of more than 2,000 structures and buildings. The value of the damages which the earthquake caused is approximated to be over $145 million. The loss of human life is estimated to be about 108 people. Some of the negative implications of the 1886 Charleston earthquake are observed even up to the present days.2 This paper gives a critical analysis of the Charleston quake of 1886 with illustrations of its consequence for the region at the time and of what it means to the modern political, social and economic systems. The physical damages that the earthquake caused in the Charleston region include the displacement of large portions of tracks and curvy formations in addition to longitudinal land movements. In the region, more than 75 km of rail lines were also destroyed. Geographic malformations such as fissuring and craters were formed extensively in the region.3 These malformations indicate the powerful nature of the earthquake. Therefore, both economic and social implications were felt as a result of the earthquake, as revealed by the deaths of people, displacement and destruction of infrastructure which served to support the economy within this region. The regions surrounding Charleston also felt the impact of the earthquake which was experienced even more than 60 miles away. Other sources reported that structures were damaged as far as in Kentucky, Ohio and Alabama which are located hundreds of miles away for the region of Charleston. Toward the Northern Side, reports showed that the quake was experienced in Boston and New Orleans to the West.4 The extensive nature of the earthquake is illustrated by its reach and the geographical scale that it was measured to have reached. The measurement of the quake was estimated to have reached up to 7.3 as revealed in the Richter scale. The soil liquefaction which characterized this earthquake was recorded along the affected areas. It is said that there are minor quake activities in this region which have been recorded and measured by geologists in order to determine the possibility of a major quake happening again and the implications that would result from it. The minor activities of quakes experienced in the Charleston area have been attributed to the aftershocks of the 1886 quake. This implies that the major Charleston quake is being experienced up to the present days through in a smaller scale. The damaging Charleston earthquake has been explained by geologists as a consequence of the faults and malformations which occurred when the Pangaea was breaking. However, some scientists argue that there were less significant earthquakes which were experienced in the Charleston region and they would be attributed to the severity of the 1886 earthquake and the extensive damage which resulted out of it.5 The impli cations of geological studies and investigations of earthquakes in the present times are related to the fact that the faults of the Pangaea breaking may have future consequences in other parts of America such as the Northern coast. Because of the high magnitude of the Charleston Earthquake of 1886, it is an area of extensive study and investigation. As an example of an intra-plate earthquake, scientists and geologists study the Charleston quake with an aim of predicting the possibility of future experiences of such quakes. As a result of these studies, geographic and political implications of earthquakes have increasingly become significant in America.6 The severity of the Charleston quake was demonstrated by the widespread ejection of sand along the epicentral region. Geologists say
Wednesday, November 20, 2019
Advantage and Disadvantage of Electrical Pre-fabricated cable Dissertation
Advantage and Disadvantage of Electrical Pre-fabricated cable - Dissertation Example Regardless of mixed reactions, it has been known for long periods of time that the preassembled electrical components have several benefits and problems. This research paper has, therefore, identified both the advantages and disadvantages of employing pre-fabricated electrical cables and other electrical components in electrical installation. The research paper has also explored the impacts of prefabrication technology on electrical installation and construction industry at large. In addition to identifying the advantages and disadvantages of employing pre-fabricated electrical cables, research paper has investigated the current trends in the use of prefabrication technology. The paper has also discussed how the prefabricated electrical cables are applied or used in the construction and electrical installation industry. In order to achieve its objectives, the research involved both secondary and primary data. With the regard to primary data, qualitative research was carried to gather the perceptions of public (particularly those who have some on knowledge on prefabricated and on-site fabricated electrical cables) and contractors regarding the advantages and disadvantages prefabricated electrical cables. In this case, a number of electricians and contractors were interviewed in the quantitative research part of the dissertation. In the case of the secondary data, qualitative research was carried out on the organizations that produce (manufacture) these prefabricated electrical cables. ... ACKNOWLEDGEMENTS I take this opportunity to acknowledge with great thanks the contributions that have been made towards the completion of this research by my Supervisor. I further take this precious time to acknowledge the contribution made by friends, classmates and family members towards the contribution made towards the completion of this project (dissertation). TABLE OF CONTENTS 1.INTRODUCTION 8 1.2 Research Aims and Objectives 9 1.3 Research problem statement 9 2.LITERATURE REVIEW 10 2.1 Description of Terms and Expressions 10 2.1.1 Prefabrication 11 2.1.2 Modularization 11 2.1.3 Preassembly 12 2.1.4 Industrialization 12 2.1.5 Prework methods of manufacturing 13 2.1.4 Advantages of prework methods of manufacturing 13 2.1.4 Disadvantages of pre-work methods of manufacturing 15 2.2 Trends and historical development of Prefabrication of electrical cables 16 2.2.1 Challenges that have faced prefabrication of electrical components 17 2.2.2 Trends and evolution of prefabrication 19 2. 3 Prefabricated Components in general 19 2.3.1 Advantages of Prefabricated components in general 20 2.3.2 Disadvantages of the prefabricated components in general 21 2.4 Prefabricated electrical cables. 22 2.4.1 Advantages and disadvantages of using prefabricated electrical cables and components 23 2.5 Application of Prefabricated electrical cables 26 2.5.1 Prefabricated electrical wiring systems 26 2.5.2 Merits of Prefabricated electrical wiring systems 27 2.5.3 Demerits of Prefabricated electrical wiring systems 30 2.5.4 The Basics of Prefabricated (Modular) electrical wiring systems 31 2.5.5 Perceptions associated with the adoption of Prefabricated wiring systems 33
Sunday, November 17, 2019
The Classical empires such as Han China Essay Example for Free
The Classical empires such as Han China Essay The Classical empires such as Han China of 206 BCE 220 CE and Rome of 31 BCE 476 CE had similar and different means of imperial administration. Both empires focused on maintaing a bureacracy in addition a centralized administration. However they both differed in their resistence to govern. Yet both empires were successful. Both Han China and Imperial Rome were controlled beneath one leader. The leader of the Han dynasty had the general power, however he started districts ruled by officers. The emperor also used confucianism as a method to train people to become educated bureaucrats. These individuals would then be enforced to his policies. Although, the ruler of Imperial Rome discovered a monarchy, disguised as a Republic, so that he could maintain complete control over his citizens. This allowed the citizens to feel as if they were contributing to government, and also enable the emperor to maintain control over his empire. Both societies also created a lot of centralized governments by developing large expanses of roads to promote trade, as well as imposing taxes to stimulate economic prosperity. Han China and Imperial Rome also wanted to expand the borders of their empires through imperial growth. Han China invaded territories in central and east Asia. Imperial Rome likewise conquered all of the Mediterranean area. both empires had vast armies to manage and conquer new territories and the ones and therefore the prepared had within their grasp. However, in contrast to Han China, Rome was very tolerant and fair to its new conquered territories by allowing them freedoms and exemption from taxes.
Friday, November 15, 2019
Features of Verbal and Nonverbal Communication
Features of Verbal and Nonverbal Communication Introduction Communication is extremely important in our life. Due to the need for protection, companionship and nourishment, our ancestors had communicated and gathered to form a community. Effective communication, both verbal and nonverbal communication helped us to become successful as an individual and species. Business relationships, interpersonal relationships, and also our physical and psychological well-being are shaped by the verbal and nonverbal communication. To nurture relationships and enhance positive communication, we have to understand the different features of verbal and nonverbal communication. Main Body According to Lucas (2014), verbal communication includes many forms of communication, such as written, words, signed or spoken. The news we read in the morning, the text message send by parents are both verbal communication. Language is the one which enable us to communicate rather than merely sounds. Besides, technology also allows us to communicate although we are far from each other. Verbal communication is often use to inform, either it is to impart knowledge or inform our needs. Besides, it is also use to correct a wrong. The words ââ¬Å"Iââ¬â¢m sorryâ⬠, is definitely more effective than action. Verbal communication deepens and creates new relationships and also provides an opportunity to debate. Robert M. Krauss, a professor in the Psychology Department at Columbia University had written an article with the title of The Psychology of Verbal Communicationâ⬠. In the article, he said that ââ¬Å"A species survival depends critically upon its ability to communicate effectively, and the quality of its social life is determined in large measure by how and what it can communicate. (Krauss, 2002) While nonverbal communication consists of body language such as facial expressions, gestures, posture and eye contact. It is coexists along with verbal communication. ââ¬Å"Bodily Communicationâ⬠, a book written by Michael Argyle, stated that the five main functions of nonverbal communication are reflect personality, express emotions, support verbal interaction, communicate interpersonal relationships and also perform rituals. (Argyle, 1975) Touch is a nonverbal communication that shows a personââ¬â¢s feelings, personal characteristics, as well as level of comfort. A timid handshake and a firm handshake; a warm hug and a loose pat on the back are both very different. The tone, pitch and volume of our voice are also nonverbal communication. Sometimes, the meaning of a personââ¬â¢s word is entirely different from the literal meaning, which is sarcasm. When a man trying to attract a woman, a playful wink is always more effective than saying a well-thought sentence. According to the paper ââ¬Å"The Importance of Effective Communicationâ⬠written by Edward G. Wertheim, Ph.D, mentioned that how verbal communication interacts with non-verbal communication. We can substitute, emphasize, contradict, reinforce, and complement our verbal communication with non-verbal cues such as expressions, gestures and vocal inflection. Baby use nonverbal cues while they still not able to speak. Belasco (2013) said that a 19-month-old baby, Matthew Orozco uses a few signs in American Sign Language (ASL) while communicating with his parents although he has no hearing impairment and has normal speech development. Signing is very important to children as it is the bridge to the verbal world. Why are we more likely to believe nonverbal behaviours than words when the two conflict? People often send conflicting verbal and nonverbal messages. When a nonverbal message conflicts with the verbal message, people will always believe the nonverbal message. As the saying said actions speak louder than words. Dr. Albert Mehrabian had written an article titled ââ¬Å"Silent Messagesâ⬠which he analysed the messages people send. The messages are divided into three parts, which are verbal, vocal and nonverbal. The actual words we use in message is the verbal part. Then, the vocal part is the tone while we speak. The message will has different meaning when we speak in sarcastic tone or sincere tone. While the nonverbal part of the message consists the physical aspects such as gestures, expressions, eye contact and posture. Dr. Mehrabian estimates that there are 7 percent of a message is verbal, and vocal is 38 percent. So, it means that 55 percent of a message is nonverbal, and it involve in each message in a few ways. (Mehrabian, 1971) Nonverbal cues have the functions of complement, regulate, repeat, replace, contradict, and accentuate our vocal and verbal messages. A message is complement by nonverbal cues via adding reinforcement to it. The intended message is supported by the nonverbal cues, for example, the distance between people. Most of the employees tend to stand nearer to their colleague compare to their boss. This does not express the message much by itself, but when it is coupled with a simple sentence such as ââ¬Å"How are you?â⬠or ââ¬Å"Good morningâ⬠, it does. This shows that the employee is respectful and responsive and is not challenging the authority of the boss. Besides, by controlling the course of the discussion, nonverbal cues can regulate a conversation. For example, touching someone will be a signal that you wish to interrupt and wish to speak to that person. When a verbal message could stand alone but nonverbal cue is added to it, it is repeating the message. For instance, when someone told you some information and you said ââ¬Å"I do not believe itâ⬠and at the same time you rolled your eyes, then the message is repeated. Actions speak louder than words; verbal can be replaced by nonverbal cues. For example, when an employee receives an unwanted assignment from the boss, the employee gives a few seconds of cold stares at the boss before returning to work instead of protest verbally or refuse the task. Contradict happens when the nonverbal and verbal messages carrying a totally opposite meaning. An example will be when an employee is looking bored and distracted while his or her boss is discussing about a boring topic, but the employee gives a comment such as ââ¬Å"How interesting!â⬠Accenting is used to punctuate part of a message, instead of giving the entire message a general support. It is different from complement a message. For instance, pounding fist on a table is accenting the verbal message. (College of DuPage, 1998) Stewart (2011) said that nonverbal communication is bound to culture and sex. In detail, different cultures and nationalities have different relative value of talk versus action, silence versus speech, the social role of gossip or small talk, and the role of rhyme, animation and exaggeration in speech. While male and female are different in emotional expressiveness, vocalics, eye contact, appearance and the need of personal space. So, the study of verbal and nonverbal communication always been done within a cultural or social context due to these differences. A study which carried out by the Buffalo State (n.d.) shows that nonverbal communication is separated into a few categories, which are kinesics, occulesics, proxemics, haptics, vocalics, chronemics, appearance, environments, artifacts, olfactics and synchrony. Kinesics, also called as body language, deals with the movement physically. Traditional linguistics principles are applied in the study to the whole body or to specific parts of a body, mainly the hands, face and arms. The eye and facial expressions, such as rolling of the eyes or arching of eyebrows as well as the posture of sitting and standing are also included. Kinesics is different depends on the culture. For instance, a Japanese may act less excited compared to a person from Mediterranean culture when expressing anger. The person from Mediterranean culture may use extensive body gestures and hand movements while the Japanese may just have a slight movements. Furthermore, usage of frowning, smiling giggling and others also included as kinesics, they are all different in different cultures. The sign language that counts on expressions and gestures is an alternative to spoken language, it is not kinesics. Kinesics is supported and reinforced by physical gestures and emblems to what is being said verbally. There are some emblems are universal, but some are differs in cultural, or even different interpretations between men and women. Uplifted shoulders and upturned hands that represents ââ¬Å"I donââ¬â¢t knowâ⬠which can be seen everywhere in this world is an example of universal emblem. An encircled thumb and forefinger would be an example of culture-bound emblem. In Japan, the gesture is interpreted as money; in France, it is interpreted as worthless; a curse in Arab; OK in United States; and in Brazil, Australia and Germany, it is an obscenity. Occulesics is dealing with eye behaviour as part of communication. Part of the occulesics deal with a dynamic eye movement versus a fixed or static gaze. The interpretation of eye contact is very hard to predict as it is interpret differently in different cultures. Direct eye contact is very common in the western countries, they look into other peopleââ¬â¢s eye about 70 percent of the time while listening and 40 percent while talking. While it is more common to look at other peopleââ¬â¢s throat while talking in Japan. Direct eye contact is considered as bad manners in Indonesia and China, so they are practice to lower their eyes. In Hispanic culture, it is a form of challenge and disrespect when look into other peopleââ¬â¢s eyes. However, it is common for both listeners and speakers to have direct eye contact for a long period in Arabââ¬â¢s culture, it represents that they are interested in the conversation. The usage of social space in a communication situation is termed as proxemics. The distance between people when they speak is one of the aspects of proxemics. The distance is from a public distance (more than 12 feet) to social or formal distance (4-12 feet) to personal or informal distance (18 inches to 4 feet), and intimate space (less than 18 inches). The effective use of space in social settings also being deal by proxemics, for example the arrangement of space in businesses and homes can encourage or inhibit communication. Other than the above, haptics emphasize on touching as one of the elements of communication. Haptics also vary in different cultures, just like other elements of nonverbal communication. For instance, the culture in Middle Eastern, Latin America and Mediterranean include a lot of social touching in their conversation, such as hand holding and embraces. So, they are categorised as high-contact cultures. In Northern Europe and North America, they only touch occasionally, such as back slapping and handshakes. They are considered as moderate-touch culture. In Northern Asian cultures, which considered as low contact culture, social touching is not always happen. But, for example, people in the nation of Philippines include a lot of social touching in their conversation. Haptics may vary although is in the same culture. For instance, the strength and length of handshakes depends on the intimacy level of the two people shaking hands. Vocalics or paralanguage, deals with vocal, or more emphasize it is referred as the nonphonemic qualities of language. The loudness, pitch, accent, tempo, tone, cadence, nasality, insofar and even the rate of speech are included in vocalics, all these carrying different meaning. Vocalics also vary in different cultures. For example, the practice of belching is accepted in different ways depend on the cultures. Other than that, the vocal qualifiers such as pitch, volume, tempo and rhythm also associated with different cultures. Speaking loudly represents sincerity in Arab culture, but it is considered as aggressive in North America. Chronemics is about the usage of time as a component of communication. Minutes, hours and days are categorised as formal time, while informal time includes seasons, lunar cycles and social customs. Chronemics includes specifics, for example the punctuality together with the forms of dominance or the deference during a communication situation. For instance, men are more likely to interrupt or dominate a conversation compared to women. Besides, chronemics also deals with arriving time to a social setting. Americans tends to arriving early for a business meeting but will be ââ¬Å"fashionably lateâ⬠for social activities. However, Sioux are very relaxed toward time as the word ââ¬Å"lateâ⬠is not even exists in Sioux language. Chronemics are divided into monochronemics and polychronemics. Monochronemic is define as doing one thing at a time, and is stress on agendas and promptness; while polychronemic means doing several things at a time, it emphasis on relationships. In North America and Northern Europe, monochronemic conversation is common. While people are more likely to use polychronemic conversation in Asia countries, Middle East, Latin America and Mediterranean. Appearance is dealing with a personââ¬â¢s physical appearance or look. It deals with the physical aspects such as hair colour, body shape, dressing which included accessories and clothing, skin tone and the use of appearance enhancement such as body tattoos and piercings. The public speakers in North and Western Africa are prefer to wear big sleeves and long robes so that they are able to raise their hands, they are looking bigger and more elegant as the extra sleeve cloth will slips through their arms and puffs up their shoulder. Environment is also very important in nonverbal communication, for example the physical space such as location, room size and colour, and accessibility. In a company, there are significant meanings about the size of desk and the design or location of the office. For instance, the most important people in a company will locate his or her office at the highest floor of the building. Furthermore, artifacts deals with the visible objects in communicative aspects, this may indicates a personââ¬â¢s status or even revealing the lifestyle of a person. For example, the choice of automobile is carrying much meaning about a person. However, artifacts always important in some cultures, for instance, rugs are prestigious in Arab. Olfactics is dealing with smell, such as the use of perfume and spices. In communication, the smell is more likely to be relevant when the people are closer. It is normal that a person get close enough to smell other people during a conversation in high-contact cultures such as Arab and Samoan. According to the teaching of Prophet, smell nice for others is a charity. So, it is known that Muslims and Arabian like to use perfume. Lastly, synchrony deals with the amount of coordination in the behaviour of people when their nonverbal cues are synchronise with another person, for example, mimicry, mirroring and also behavioural meshing. Lucas (2014) also mentioned that to enhance a personââ¬â¢s verbal communication skills, he or she needs to be an affective listener. The person needs to understand the point of view of another person, it is not just hearing. So, takes time think before speak to ensure that the information that expressed is correct. While to enhance nonverbal communicationââ¬â¢s skills, a person needs to observe the facial expressions and intonations, body language, and also being aware of own feelings and physicality. Conclusion In a nutshell, communication is really significant in our daily life. Effective communication can only be achieve when all types of communication is proper used. No matter it is communicating verbally or nonverbally, both the sender and receiver need to understand the message. So, a sender should have good communication skills and the receivers should have good understanding and interpreting skills by understand the functions of both verbal and nonverbal communication. References Lucas, A., 2014. The Importance of Verbal Non Verbal Communication. [online] Available at: http://www.livestrong.com/article/156961-the-importance-of-verbal-non-verbal-communication/ [Accessed on 20 June 2014] Krauss, R. M., 2002. The Psychology of Verbal Communication. [online] Available at: http://www.columbia.edu/~rmk7/PDF/IESBS.pdf [Accessed on 21 June 2014] Argyle, M., 1975. Bodily Communication. York: Methuen. Belasco, J., 2013. Babies signing before speaking. The Star, 19 Sep. p.46. Mehrabian, Albert (1971). Silent Messages (1st ed.). Belmont, CA: Wadsworth. College of DuPage, 1998. Communication. [online] College of DuPage. Available at: http://www.cod.edu/Course/Mgt100/mgtcomm.htm [Accessed on 22 June 2014] Stewart,J., 2011. Bridges Not Walls. 11th Edition. McGraw-Hill. Buffalo State, n.d.. Verbal and Nonverbal Communication. [online] Buffalo State, The State University of New York. Available at: http://faculty.buffalostate.edu/smithrd/UAE%20Communication/Unit2.pdf [Accessed on 22 June 2014]
Tuesday, November 12, 2019
Pricing strategy in video game industry Essay
Video Gaming industry has gone dramatic changes when more and more digital platforms emerge and improved technology in portable devices, mainly in social games(Facebook, Myspace) and mobile games. 27% of US online population play at least one game on social network, and Facebook gaming revenue hit $1. 32 billion in U. S market in 20111. Also, as more than more people have smart phone especially appleââ¬â¢s iOS devices, gaming application becomes more and more popular in mobile market(72% game applications on iTune)2. There are traditional console game players such as EA, Activision, Nintendo and Ubisoft in this industry, also there are leading company in the social game area such as Zynga in the market. Traditionally, console games are sold in retail stores with $39. 99 to $59. 99 retail price for the whole disc content. Hard-core games such as Call of Duty(Activision), Assassinââ¬â¢s Creed(Ubisoft) and etc. usually price at $59. 99 while casual titles such as Nintendo wii games price around 30$. Usually the pricing approach for these console game companies is the industry standard ââ¬â means every player in this market follows the same rule as the same price. It can be considered as based on cost structure because of the long time of development (18 to 36 months), money-consuming game development cost and all kinds of add-on cost (packaging, marketing and third-party licensing etc. )3 They also only have two monthsââ¬â¢ shelf time as the game lunch. Because of the high entry barrier in the console game industry and high brand perception among customers, several main competitors dominate the market. The console game price does not differentiate too much among these players. However, as facebookââ¬â¢s extreme success leads to peopleââ¬â¢s behavior change to be more ââ¬Å"socialâ⬠associated, a plenty of small companies start to enter into social gaming market and undergo blast growth speed such as Zynga. Zyngaââ¬â¢s pricing strategy is ââ¬Å"Free-to-Playâ⬠and charging in-game micro-transaction items such as virtual gift or buildings. The free-to-play concept is not new in this industry because plenty of Korean online game companies such as Nexon, NcSoft already using this business model while traditional online games use subscription model ($15. 99 per month) such as World of WarCraft(Blizzard) and EVE Online(CCP Games). As the internet bandwidth improvement and more internet users in US(250 million)4, online games and social games represent strong growth trend comparing to traditional console games. And as users have more options in ââ¬Å"freeâ⬠games rather than premium games, more and more companies enter into this industry by offering products for free with micro-transaction options. Zyngaââ¬â¢s most popular title ââ¬Å"CityVilleâ⬠has over 70 million monthly active users while best selling single console game Call of Duty(Activision) has 14 million copies sold in US market. Facing the competition of Facebook games with free to play concept and high growth potential of online game market, some of the traditional package-good game companies start to offer cross-platform Facebook game titles to increase their competency in the market such as EA, Sony and Ubisoft. Their main strategy is to develop Facebook companion games(Free to Play) to featured console game title. Those companions games not only offer free-to-play game content but also allow users to unlock items in the main console game such as Dragon Age Legend(EA). They intend to leverage their brand awareness in the gaming industry, acquire more users to play main games and increase monetization channel to increase revenue. EA responded very quickly in this digital trend by doing aggressive acquisitions for popular facebook or mobile game studios. However, a lot of other traditional console game companies react very slow (Ubisoft, Sony) or refuse to change (Nintendo). Most of console game companies conduct a conservative strategy and will develop several social games(much shorter develop time) to make trial because overall the console retail sales revenue is much higher than that in social and mobile market. Others are not capable of following this fast-paced digital step and suffered loss (THQ laid off 200 employees in 2011 because of decreasing sales in retail products). Most customers that play hard-core video console games generally are not satisfied with the ââ¬Å"free-to-playâ⬠social companion games because of lower quality of overall game content and totally different game play with main games. A low quality companion product of Facebook platform will damage the companyââ¬â¢s reputation in this industry for new users. However, since the users profile between hardcore players (average 29 years old male) and social players (average 35 years old female) are so different with very few overlap, it makes these console game companies indifferent to the failure of Facebook product. Online game market, on the other hand, the free to play options have a big impact to customersââ¬â¢ options. For example, World of Warcraft ( Most popular Massive Multiplayer Role Playing game, 12million users with $15. 99 monthly subscription fee) lost 600,000 users since 2008 while RuneScape(Jagex) (free-to-play game with subscription options at $5) has 150 million registered users and over 10 million active users. Blizzard responded to the competition since 2011 on ââ¬Å"free to Playâ⬠options until level 20 in the game. Another game Lord of the Rings switched from subscription model to free to play model and saw double revenue and 400% user growth immediately. I would suggest the pricing decision maker in video game industry to look at customer, company capability, product feature, customer and competitorsââ¬â¢ issues. Company ââ¬â Analyze companyââ¬â¢s positioning in terms of digital trend in the industry and focus on the products with higher profit margins ââ¬â Analyze companyââ¬â¢s cost structure and allocate reasonable resources on other platform product development based on financial forecast Product. ââ¬â Since console game products have fixed price in the retail stores, figure out other possible channels for monetization such as digital add-on contents, special side-product package etc. ââ¬â Decide possible virtual buying items based on the game mechanics and gamers motivation (self-expression, social status and social network) Distributor ââ¬â Corporate and form good relationship with retail distributors for more resources on shelf presence and brand promotion Customer. ââ¬â Deliver social companion games with high-quality contents to enhance main game ââ¬â Deliver social games that directly target Facebook users ââ¬â Promote company brand and establish community to highly engage with users Competitor ââ¬â Learn from competitors on the digital content development ââ¬â Expand to other country that competitors did not focus. Resources: 1. www. bizreport. com/2011/07/2011-social-gaming-revenues-to-exceed-1billion. html 2. http://mashable. com/2011/07/13/mobile-gaming-trends/ http://www. businessinsider. com/getting-into-the-mobile-gaming-game-2011-7.
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